# Ideas you understand by playing.

Seven games and interactive worlds chosen for what they let you do: change a rule, watch the consequence and leave with an idea worth passing on.

## New game · 8–12 minutes

- [Same Ballots, Three Winners](https://mariuscomper.uk/aceleasi-buletine/en/) — Open the box, predict the winners and count the same votes three ways. In 8–12 minutes, you will see which kind of support each rule turns into victory.

## A good game starts with one gesture.

Three compact games about envy, identity and institutional language.

- [The Neighbour's Goat](https://capra-vecinului.mariuscomper.uk/en/) — One minute, six gardens and a village lane in uproar.
- [FCSB Is Not Steaua](https://fcsb-nu-e-steaua.mariuscomper.uk/en/) — A satirical arcade game about a seven-second delay, five live shows and the reflex to say “Steaua” instead of FCSB.
- [Truth & Soul, Inc.](https://truth-and-soul.mariuscomper.uk/en/) — Putney Swope, Robert Downey Sr. and the underground satire that stayed sharp.

## Places whose rules answer back.

Three deeper worlds built around questions, useful creatures and unfinished futures.

- [The House of the Last Good Question](https://last-good-question.mariuscomper.uk/) — Twelve rooms. Eight cases. One vanished Keeper.
- [A Field Guide to Useful Monsters](https://useful-monsters.mariuscomper.uk/) — A puzzle-adventure about the creatures that live inside systems.
- [The Bureau of Unfinished Futures](https://bureau.mariuscomper.uk/) — An archive of roads not taken.

- [See every game and play experience](https://mariuscomper.uk/en/projects/?experience=play)
