What this simulation measures
In a physical ruler-drop test, the distance depends on the visual response and finger closure. Here you press a key or screen, and distance is calculated from the recorded interval. The two procedures involve different movements and delays.
The model uses standard gravitational acceleration, 9.80665 metres per second squared, and d = ½gt². At 100 milliseconds the distance is about 4.9 centimetres; at 200 milliseconds it is about 19.6 centimetres.
Comparing series
Use the same device and input method. Practice, attention and anticipation can change the result. The catch average and miss count describe the series together; a small average from a few catches does not summarize all five attempts.
About the measurement: Scores include display and input-device delays. A very small result can have several explanations, including anticipation; this page cannot determine the cause from that number alone.
Sources and scope: Del Rossi, Malaguti and Del Rossi (2014) studied practice effects in a physical ruler-drop test with 43 participants and observed improvement with repetition. Kadota and Gomi (2010) studied corrections during arm movements, a different task from catching a ruler. Neither protocol validates a universal biological cutoff for this simulation.
- G. Del Rossi, A. Malaguti and S. Del Rossi: Practice Effects Associated With Repeated Assessment of a Clinical Test of Reaction Time, Journal of Athletic Training 49(3), 356-359, 2014.
- K. Kadota and H. Gomi: Implicit Visuomotor Processing for Quick Online Reactions Is Robust against Aging, Journal of Neuroscience 30(1), 205-209, 2010.
- D. Purves et al., Neuroscience, second edition, 2001: Phototransduction.
- Purves et al., Neuroscience (2001): The Primary Motor Cortex.