A logic game with cars
The Parking Lot
The red Dacia is boxed in on row 3 of the car park. Slide the cars around it, clear a path and drive it out of the right-hand gate — in as few moves as you can.
8 hand-drawn levels · the same car park every time · progress stays with you
Play
6-by-6 board · cars slide lengthwise onlyDrag a car with your finger or mouse to move it. Or click it and use the arrow keys: left–right for horizontal cars, up–down for vertical ones. The red Dacia leaves through the green gate on the right.
Pick a level
Levels open in order. The stars show how close you came to the optimal move count.
Level 1
Level complete!
Rules
How to play
- The board is 6 by 6. The red Dacia, two cells long, sits on row 3 and can only leave through the green gate on the right.
- Every car slides lengthwise only: horizontal cars go left and right, vertical cars go up and down.
- One move means one car drawn any distance in one direction. With the arrow keys, each press moves one cell.
- Each level has a par: its optimal move count. Finish at par or under: three stars; up to double par: two stars; otherwise: one star.
- You can replay any open level to improve your best.
About the game
Why a car park
Every crowded car park is a puzzle: the car you need is blocked by others, and the others are blocked among themselves. This game keeps the scene and removes everything that does not matter: the board, the cars and the exit stay.
The 8 levels are drawn by hand, from a first exit of two moves to an evacuation that takes 15. The optimal move count is computed for each level, and the stars follow it.
- The levels
- Eight hand-drawn car parks of rising difficulty. Each opens after you finish the one before it.
- Par
- The optimal move count for each level, computed from the rules. Three stars means par or under, two stars means at most double par.
- Your data
- Progress — open levels, bests and stars — stays on your device.
Sources
Where the game comes from
The game uses no outside data: the levels are original, and the optimal move count is computed from the rules. The mechanic is the sliding-block puzzle.