mariuscomper.uk Română

A logic game with cars

The Parking Lot

The red Dacia is boxed in on row 3 of the car park. Slide the cars around it, clear a path and drive it out of the right-hand gate — in as few moves as you can.

8 hand-drawn levels · the same car park every time · progress stays with you

Play

6-by-6 board · cars slide lengthwise only

Drag a car with your finger or mouse to move it. Or click it and use the arrow keys: left–right for horizontal cars, up–down for vertical ones. The red Dacia leaves through the green gate on the right.

Pick a level

Levels open in order. The stars show how close you came to the optimal move count.

    Rules

    How to play

    • The board is 6 by 6. The red Dacia, two cells long, sits on row 3 and can only leave through the green gate on the right.
    • Every car slides lengthwise only: horizontal cars go left and right, vertical cars go up and down.
    • One move means one car drawn any distance in one direction. With the arrow keys, each press moves one cell.
    • Each level has a par: its optimal move count. Finish at par or under: three stars; up to double par: two stars; otherwise: one star.
    • You can replay any open level to improve your best.

    About the game

    Why a car park

    Every crowded car park is a puzzle: the car you need is blocked by others, and the others are blocked among themselves. This game keeps the scene and removes everything that does not matter: the board, the cars and the exit stay.

    The 8 levels are drawn by hand, from a first exit of two moves to an evacuation that takes 15. The optimal move count is computed for each level, and the stars follow it.

    The levels
    Eight hand-drawn car parks of rising difficulty. Each opens after you finish the one before it.
    Par
    The optimal move count for each level, computed from the rules. Three stars means par or under, two stars means at most double par.
    Your data
    Progress — open levels, bests and stars — stays on your device.

    Sources

    Where the game comes from

    The game uses no outside data: the levels are original, and the optimal move count is computed from the rules. The mechanic is the sliding-block puzzle.

    Text version of this page, in Markdown ↓